GeForce Now from Nvidia provides 1600p gaming streaming to the M1 MacBooks

Nvidia updated its GeForce game streaming service on Thursday, further enhancing the experience for M1 Mac customers. The most important change is that the GeForce RTX 3080 stage members can now play at 1600p resolution, which is a native resolution of the M1 MacBook Air and 13-inch MacBook Pro. GeForce Now is a service that allows Mac users (and PCs) to play popular game titles that are not available on Mac. The service is available in three levels: Free, Special ($ 10 per month), and RTX 3080 ($ 100 for six months).

According to the GeForce Now website requirements, Nvidia’s boost to 1600p also allows frames “up to 120 FPS,” but to get the maximum rate, it must have a 120Hz display. You also need a fast internet connection to handle all the data — the RTX 3080 standard requires a minimum connection of less than 35Mbps. Nvidia also recommends using ethernet delivered on your Mac or 5GHz wireless router.

The 14- and 16-inch MacBook Pro and 24-inch iMac, which use displays with resolutions higher than 1600p, are not mentioned specifically in the version but they should support higher streaming.

System requirements for GeForce Now vary depending on the level. Mac must run macOS El Capitan or later, and most game pads are supported. You can also access GeForce Now via iPhone or iPad. Get full details on system requirements on the GeForce Now system requirements website.

In the same blog post, Nvidia announced a limited time promotion for members of GeForce Now RTX 3080 or the first six months subscription to receive a free copy of Crysis Remastered on the Epic Games Store. In addition, Nvidia is adding updates to PC and Mac users to connect Nvidia and Ubisoft accounts to launch Ubisoft Connect games quickly.

The Mac is a big part of pushing Nvidia with GeForce Now. After all, owners of Windows-based gaming PCs have gained access to the most popular game titles. But while Apple’s new chips have some powerful GPUs, the original video game developers and publishers didn’t pay much attention to the Mac in recent years. (Indie devs have done very well in this case.) Nvidia hopes that the faithful Apple will use its services to pay for those titles. In addition, most games running on Mac do not allow the conversion of macOS from 32-bit applications. And with the M1, programs that are no longer running in native need to be modeled by Rosetta 2. The argument Nvidia here is that Mac users will not need to worry about software compatibility when streaming from the internet because games are running on your servers. .

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