iPhone X vs. Galaxy S9 + AR Gaming – ARKit vs ARCore

ARKit of Apple made its public debut at WWDC 2017 and was later released with iOS 11, allowing any iOS device with an A9 or later processor to run augmented reality games and applicatis. As if wheels, Google introduced a competing product in ARCore for devices running Android. We are getting closer to the respective AR platforms of this video.

Two mths after Google's ARCore announcement, Samsung has promised hardware compatibility with the frame. These abilities took a lg time to come; Samsung's Galaxy S9 and S9 Plus were launched in March, but were not supported by ARCore until mid-May.

Since Samsung's flagship smartphe is now able to handle ARCore applicatis, we decided to compare Google's AR system. To better understand the differences and similarities between the two platforms, we originally planned to compare a number of AR applicatis offering cross-platform support. This would ensure a fair playing field and provide a more accurate representati of how developers are manipulating and integrating each technology, from surface tracking to graphic quality.

Unfortunately, the Samsung Galaxy S9 Plus was in many cases unable to recognize an anchor point (our office) for AR tracking. If the problem is with Samsung hardware or Google software is unknown, but for the sake of this comparis, the gap forced us to look at ARCore-specific applicatis that worked.

AR Insect Invaders:

iOS, the iPhone X …

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